I build intelligence into machines. For two years that meant humanoid robots: training neural policies for legged control, working out why an actuator that behaves in simulation falls apart on real hardware. Now it means software at PodFirst, where I lead delivery on PodCut and GoBox.
The work looks different from the outside. From the inside it's the same problem. The model is rarely what makes or breaks a system. Everything around the model is. A controller that holds up in simulation and fails the moment it meets a real actuator is the same failure as an AI feature that demos well and falls over on the fifth client job of the day.
Most production AI I see fails the way humanoid robots fail in simulation. The discipline that fixes it isn't a better model. It's the habit hardware engineers have of identifying the system before they trust it. That's the thread I work on, in robotics and in software, at the same time.